Roll20 vs fantasy grounds reddit 2019. I played 3 games on roll 20 and 1 game on D20 pro.



Roll20 vs fantasy grounds reddit 2019 A chart like this is a great way for developers to have a look and see what maybe they should look at implementing and improving the product, not to mention helping consumers decide! I find the interface super clean and easy to use. I've gotten tired of how slow Roll20 is, and how cumbersome its UI is. Roll20 has this free to play in order to lure people in, but once you actually want something there is gets really really expensive really fast. But some people don't. I purchased Rob2e add-on for fantasy grounds which I find necessary, which basically takes every single thing in the game and automates it as a spell. The only other thing about fantasy grounds you may want to consider is that a new version, a unity version, is being worked on and should hopefully be out soon. And if you buy the PDF on Paizo, it discounts the cost of the module from Fantasy Grounds (no discount/sync if you buy hardcover). Hi All, Like many of us I went online for my gaming in the first COVID lockdown about 18 months ago. There are some alternatives to Fantasy Grounds that can leverage other datasets out there. For a VTT with the most automation and least prep work needed, FG is the best there. If you're playing any variety of D&D, there's a good chance there's a framework out there for it, and the community (on the forums and on Discord) are always willing to help write macros. My 5e game runs pretty smoothly in it, and the integrated character sheets can be pretty handy (pretty sure pathfinder is available in there). Roll20 ONLY develops features to make new revenue streams. There's a new version of Fantasy Grounds in the works, so you may want to see if they have a discount for owners of the existing version before buying into it. Since they are two separate products, the classic and the unity, buying one doesn't mean you just get the other. I wrote up some mini-reviews a year or so ago, but a lot has changed on each platform in that time so I thought it might be time to update my thoughts on the various platforms. I've used 40mb region maps. If a spell gives you advantage on attack roles then it will only give you advantage on attack roles, skill checks and saving throws role normally. Roll20 gets fragged by hackers, your stuff is gone, gone. When looked at that way, $120 doesn't seem so high. Fantasy grounds have a superior amount of automation especially of the great community extension. Downside is Fantasy Grounds supports less systems than either Roll20 or FoundryVTT. If you plan on buying many of the official D&D products in the VTT (player's handbook, etc. No, worthless is perhaps a bit unfair - more like, not as useful as Roll20, though much prettier. The community is very friendly and I have gotten support I’ve needed very quickly. I tried making a homebrew in FGU and it took me 60 hours to get it semi-functional. This is a great chart. Fantasy grounds has a lot more built in. Fantasy Grounds excels at game mechanic automation. For advanced users, FoundryVTT wins hands down. Fantasy Grounds has a bit of a learning curve but the community is great at helping people learn on the forums or on the Discord. Absolutely no comparison. The ability to target your actions, the integration of the combat tracker, and the ease of use is way ahead of Roll 20 or D20 Pro. THAT is why Foundry has this outstanding community!! THAT is why everybody leaves them to join Foundry!! No other comparison Sep 17, 2017 · VTT Comparison Chart Fantasy Grounds vs Roll20. It's probably not what you're looking for, but if cost is at all a factor, you might take a look at MapTool (it being free). That said fantasy grounds is a bit more setup. Even on d&d beyond you can make a PC but still be limited to the SRD subclasses. I love Fantasy Grounds. Fantasy Grounds has decent UI and great automation. So, upgrading to pro/plus won't unlock any additional classes. For my group, Roll20 is the better choice as it's compatible with more of our devices and free for everyone to get started on. ($49 vs $48 per year) The main draws to foundry are the better developed interface and large collection of optional Modules. I picked up Fantasy Grounds Unity and Foundry pretty much as they launched. Yes, you can import Data from D&D Beyond. It’s not perfect because it doesn’t have 2d20 support (yet, I hope), but it’s better than Roll20, more streamlined somehow. Once in physical format and once in FG format. Both are good VTTs. i just learned how to cast AOE spells the other day. There's a City of Mist starter set for Fantasy Grounds. I've moved from Roll20 to Fantasy Grounds back to Roll20 for RPGs. If you can create maps on your own in other programs, Fantasy Grounds far surpasses Roll20. The UI looks like something from the 90s, and it somehow runs even worse than Roll20. Archived post. This essentially leaves me with Roll20 which is F2P and Fantasy Grounds which is on steam and thus buyable for me. I had a couple other questions about Fantasy Grounds: - Do the character sheets, rolling, etc. As a Runequest GM, I much prefer Roll20. Both have learning curves for both players and GMs, FG does have a steeper curve than Roll20. Fantasy Grounds has a lot of automation - more than Foundry for sure, although there are a couple few things Foundry can do that Fantasy Grounds can't. I vastly prefer FG to Roll20 but FG can get rather expensive, to the point where it is like buying the books I want to run twice. Roll 20 has a 5mb size map limit on free accounts. Fantasy grounds is EXPENSIVE. If the same happens to fantasy grounds' site, you still can access your content (and play, if everyone in your game has a license. I never used roll20 from an event years ago, but players that I bring it do tell me that Fantasy Grounds is easier and better here, especially the character sheet, but again, I never used roll20 so you can take that with a grain of salt. My experience is with the old version, and even after paying all that money, I still used roll20. Scenarios first published years before FGU even launched continue to work. If you purchase the module from Fantasy Grounds, you then unlock the PDF for free on the Paizo site. Backwards compatibility Amazing and helpful community (yes reddit and discord) SmiteWorks is happy for our friends at OneBookShelf, and we wish them well in their future endeavors alongside Roll20. In my opinion Fantasy Grounds is way better than either of them. If this is your first visit, be sure to check out the FAQ by clicking the link above. Hello, I'm torn between Roll20, Fantasy Grounds, or waiting for dndbeyond to eventually release their own VTT. I hope this Hello, adventurers! Since we noticed there is some of you who is having difficulties to play with isometric maps, we decided to write a small guide on how we setup our virtual tabletops. Roll20 is simpler, but you can do more with Foundry There's a Down Darker Trails module available for Fantasy Grounds you can buy. Themes: Ok, to be very fair here, Fantasy Grounds is the king of themes, but Foundry is a close second, while Roll20 is still struggling to fix their CSS; you need a browser plugin to even add a Dark mode to it, and Roll20 actively tried to prevent it from even working. Roll20 is a good piece of kit, however. Fantasy Grounds is a virtual tabletop (VTT) application that simulates a traditional tabletop experience on your computer screen. The application knows that if you roll 20 on an attack role then your next hit is critical and roles the appropriate dice for you automatically. I’ve been running STA on Astral TableTop. There's a theme for Coriolis for Fantasy Grounds. D&D Beyond is an awesome character builder. Both have a learning curve though. Fantasy Grounds (FG) is a client-server program that the GM and all players have to install. The goal is to help viewers find the VTT that’s going to serve them best for their goals with their virtual tabletop experience. Sep 2, 2021 · Fantasy Grounds - The Good Fantasy Grounds has changed the most in the last 18 months. This will only make your games easier and more efficient. As far as I know you can't display animations from pushing those buttons, other than roll20s built-in dice animation. FG Classic is the downloadable client. Why? Posted by u/Ravenloff - 1 vote and 13 comments Posted by u/enerz123 - 4 votes and 18 comments Roll20 vs FantasyGrounds in 2020? We have finished Tomb of Annihilation on Roll20 and are continuing the campaign. I don't know owlbear rodeos limits. Foundry fixed their every issue, and is a single payment instead of the roll 20 sub he was using. (Mostly setting up custom dice rolls) Fantasy Grounds has an ugly user interface but an enormously powerful engine (e. Sep 9, 2021 · Hi All, Like many of us I went online for my gaming in the first COVID lockdown about 18 months ago. We have considering trying FantasyGrounds now instead of Roll20, or maybe just using Microsoft Excel + Discord. There's still a learning curve to it, but I find the system for adding custom content to my character a lot more straightforward and easy to understand than in Roll20. Overall, pick whichever is best for your group. Does Fantasy Grounds have the same limits? Thanks. Once you know your character's background, you can drag the appropriate background from the resources in the ruleset, and it takes care of that stuff. When compared to Roll20, there's like two things Roll20 does that Fantasy Grounds (currently) can't do: dynamic lighting, and map layering/tools; however, there's extensions you can get to add in map layering. Roll20 vs. Roll20 sucks balls, (speaking from experience). The free account doesn’t give you anywhere near a gig for storage, features have issues working, (advanced fog of war, audio and video chats). However, I have been heavily debating between running it in Fantasy Grounds or Roll20. As a player I like this because I can track more what's going on. I’ve tried our fantasy grounds and it just wasn’t quite what I was looking for. I kinda see it as the middle ground between the two. I immediately switched to Foundry when I got the chance. They were used to roll20 and always complained how annoying it was to set things up. I have no experience with fantasy ground. Fantasy Grounds is the best VTT. You can detach character sheets and handouts from the map window, so the tabletop doesn't get obscured during play. I ran Curse of Strahd on Roll20 as a free user over the course of a year, and even the simple storage limitations were a massive pain for me. The Alien module for Fantasy Grounds is not perfect but fairly good. Fantasy Grounds MOSTLY develops features to build new revenue streams. We also included two special tokens to measure the distances of movement, reach and spell radius (circles and cones) in VTTs which do not supp Sep 30, 2021 · Fantasy Grounds Academy By Hywell Phillips, edited and posted by FGA “18 months on FG vs. Roll20 is probably the best still in spite of its short-commings. Fantasy grounds, tried the demo didn't remotely get it. Right now content for Roll20 vs Fantasy Grounds is strange since they both are missing important things. So I'm curious if Fantasy Grounds has the same sort of map file size limit as Roll20 does. Most people who become DM/GMs though, are into this hobby for more that a few years so FG Ultimate is quite literally, the cheapest choice. g. For simple just-join-and-play users, Roll20 is probably the simpler choice. The one time purchase is a plus too since I'm not a fan of subscription based services. Roll20 if you are lazy, leave things to the last minute and don't want to pay to have something, go firm and strong with Roll20. As for the learning curve I didn't think it was too bad or slow, I honestly had more issues trying to learn Roll20 than Fantasy Grounds. Backwards compatibility Amazing and helpful community (yes reddit and discord) EDIT: In perticular how difficult is it to design a homebrew system in fantasy ground? as roll20 appears to be more homebrew friendly from first glance. Posted by u/GrayGeist - 1 vote and 4 comments Steam Summer Sale is going on right now. I'm a huge fan of Fantasy Grounds, and love all of it's features. Of the two, I prefer Roll20, but it has its own learning curve and foibles. Right now I think they have a Black Friday sale going on where you can get the Ultimate license for $89 instead of $149. still work if I'm not playing a campaign through it (i. Fantasy Grounds was a pioneer but is losing ground, not for lack of quality, but for "beautification" and immediacy that the vast majority of people want. It's easy enough in the middle of a session to grab a jpg off the net and throw it into a session. It also just wasn't very pretty and seemed fairly limited or basic. Thats all i know about it. A flat cost vs subscription and no cost for all the pf2e content that Roll20 sells on its marketplace. This means lots of things including; Roll20 has nothing to install but you are limited to the capabilities of a web browser. Roll20 is cheaper in the short run I believe but especially if you buy FG during their sales it can be cheaper than Roll20 in the long run. As I replied to DMJason, it's now a question of how much more are you getting for your money. Apr 3, 2023 · It really depends on what you want as a GM. I played 3 games on roll 20 and 1 game on D20 pro. You can try Fantasy Grounds for a monthly fee. Our regular GM has the full base license for Fantasy Grounds, so I figured that might be the best option. You can have players target their enemies and it'll roll and calculate damage. But the pure white of the interface did not agree with my eyes. I run a ton of indie systems and roll20 is way simpler to get up and running. Can't speak for fantasy grounds as I've not used it but having used both roll 20 and Foundry for my games I'd say yes. I considered the $5 a month for the Roll20 features, but then I saw that Fantasy Grounds would be $10 a month. Unlike astral though, you can buy modules or “books”for $50 a popwhich is absurd considering they’re $30 or less on fantasy grounds. I play in a weekly group on Fantasy Grounds Unity, and just finished 2 days of Gencon. There are some best practices so that you can re-use your prep in more than one campaign if desired. I had found 5e pretty easy to GM for on Roll20. Here's a good table comparing all of the features. roll20 has online access so your players can access the campaign at any time whereas the DM PC acts as a host for Fantasy Grounds so it needs to be running for players to access the campaign. Hopefully that helps you make your decision and happy gaming! Roll20 is a hosted solution you access via a web browser. You can save some $$ buying it that way. I've also got an incredible amount invested into fantasy grounds so I can't see myself going to foundry that said fantasy grounds has been a ton of learning curve. Roll20 is browser based, so players can use any device with a browser (albeit some browsers and devices definitely work better than others). Fantasy grounds (and foundry) is much cheaper because you have a one time purchase. Admittedly, I never mastered it and my maps were nothing better than hand drawn boxes with some images on top. It isn’t as clunky as Roll20, and looks better, in my opinion. Hello, adventurers! Since we noticed there is some of you who is having difficulties to play with isometric maps, we decided to write a small guide on how we setup our virtual tabletops. Roll20 vs Fantasy Grounds (Plus Fantsasy Grounds Unity) Link to video above. Paid for itself fast. Like the title says, this video does a interface, features, and cost comparison of the “big three” virtual tabletops being Foundry VTT, Roll20, and Fantasy Grounds(Unity). The only ruleset on Foundry that comes close to matching Fantasy Grounds' level of automation is the one for Pathfinder 2nd Edition. If you want a purely free experience, Roll20, because it's the only option for that. Try it for a month or two and see if you like it? So now I can go in, and use the character sheet to roll attributes, then roll on a single-entry roll table which has callouts to roll everything needed for a 0-Level character. I think it's brilliant. My roll20 players think it's a big improvement including people that are new and old to roll20. AFAICT SmiteWorks isn't yet worried. I find the Roll20 Journal interface for reading through adventure modules to be terrible, so I don't bother. If budget is an issue Roll 20 is pretty serviceable in the free version. Yes, this comment is pretty much me just gushing over how much I like Fantasy Grounds, but that's only because I sincerely love it. Posted by u/FairyPinkett - 3 votes and 2 comments Small community (no discord, yes reddit) No in game mod (or extension) with $100 tier) Poor communication from devs Fantasy Grounds Pro's. Also Foundry has great support for Pathfinder and Savage Worlds. Fantasy Grounds was one i have used in the past but i do not enjoy the feeling of being completely ripped off which accompanies using this when there are free alternatives. Roll20 is the best free VTT. Posted by u/StuffyWuffyMuffy - No votes and 6 comments We look forward to a continued relationship, where fans of Fantasy Grounds can continue to create, share, and purchase Fantasy Grounds compatible products through DMsGuild and DriveThruRPG. Check out YouTube > Fantasy Ground Unity Mapping to get a look on how things will be around December. So I have been the main GM for my group for the last 6-7 years. I don't really know where to start asking questions about either, but ideally I'm looking for something where my entire party doesn't have to buy the thing, since asking people to drop $40 on stuff is difficult. And it can be very difficult to recover data if you let your subscription lapse without backing everything up properly. Recently though, we have decided to try and move over mostly to Pathfinder 2e. Fantasy Grounds - The Good Fantasy Grounds has changed the most in the last 18 months. I can't compare prep in FG vs Roll20, as I never got proficient with Roll20 before I gave up on it. I decided to try Fantasy Grounds. . Fantasy Grounds has the advantage of being built specifically for D&D, so a lot of stuff comes built in, while Roll20 is more general and so less useful for specific systems. e. Roll20 has fewer features and not as much content as Fantasy Grounds. There is a handy tool to transfer Ive used roll20 and fantasy grounds before foundry and i can tell you roll20 doesnt have jack shit compared to foundry when it comes to customization and ease of use. tldr; they cost about the same. For context I play two weekly games on Roll20 still, Roll20 has a free option, without dynamic lighting, with more limited storage, and with ads, while Fantasy Grounds only has a $10 3-month trial. We also, all that time were playing D&D 5e. My group is interested in trying Starfinder with me GMing and we play online, so I'm looking at VTT options. Happy to answer any questions you may have about You can find SRD stuff on the internet, d&d beyond, roll20, fantasy grounds, etc. in place of pen-and-paper sheets for an in-person game)? - How does sharing materials work there vs Roll20? i. to fireball: you draw a 20' radius circle, hold down control and left click every target in the radius, then one click will automatically roll saving throws for every target, and another click will roll 8d6 damage individually for each target and apply correctly Soon after I been the GM for several large campaigns in this setting but due to certain events I am uncertain i want to remain with Roll20 or move to Fantasy Grounds. I forget what limit if you pay. Like the description says, I made a video in hopes to help everyone pick… The main thing is, with Fantasy Grounds, you keep positive control over your content. Currently I have almost 2000 hours clocked in roll20 free from playing like Fantasy Grounds Unity vs. However Fantasy Grounds / CoreRpg has a few bells and whistles that make it a good companion for a GM. ), it will be cheaper in the long run to go to Fantasy Grounds. As a player I much prefer Fantasy Grounds and really would rather use it. As for maps. However Roll20 is easier to set up for sessions. Single Purchase for life ($150) or subscription ($10/m) Automation is built in and works really well. I know Roll20 caps out at around 10mb which is not ideal for me since I create my own maps and they are generally in 4k or are very large. I generally use roll20 as just a map device all players for my games preferring physical dice and minis for playing. During all that time we have been using Roll20 as our VTT of choice (free, easy to get into). Overall I like Fantasy Grounds and think it does Call of Cthulhu quite well. Its character sheets are a simple drag and drop to roll for any of your abilities, you can custom make skills and actions, it has private and public notebooks and drop tools and aid windows for the DM. Basically I know you have good reasons for not using Roll20, so this isn't me trying to convince you to use it, haha. It you want to invest time: Foundry. Fantasy Grounds costs money - either everyone needs the basic subscription, or the GM needs the premium subscription. It’s like $10 for Fantasy Grounds Unity Ultimate. Unless someone can point me towards an official FG token pack that provides the same thing? 10 votes, 28 comments. If you want to invest money: Fantasy Grounds. I was immediately turned off. Used Roll20 for about 5 years. I started with Roll20 because it seemed to have the lowest barrier to entry. I mostly play Savage Worlds, but my group likes to jump around and try our systems. Any scenarios from the book will be in there too. Go for fantasy grounds, Roll20 is currently stuck with incompetent developers and the future looks grim, not to mention their insane pricing on modules. And for me and my players roll20 is the most versatile and user friendly system. If it isn't an issue Foundry is the better product. You'll have a much easier time setting up for games with the official modules in Fantasy Grounds, that you will with Foundry, but it's quite an investment to get all the character books and adventures. if one player has a book that others do not, can the whole group use it? I started with Roll20, and after like 3 years I switched to Foundry and never once even considered looking back. There is really no perfect system out there at the moment, all have strengths and weaknesses. Like the description says, I made a video in hopes to help everyone pick… If you use the Roll20 char sheets those have buttons to make just about any roll directly from the sheet using your skills weapons etc with proper bonuses. Roll20 with 3d avatars with animation is still 10+yrs away. There are a few big obstacles that FG probably has overcome. Sep 2, 2021 · Roll20 has changed the least over the last 18 months. If you can look past the recent roll20 drama, I would say it’s absolutely worth the pro subscription if you’re using it as a DTT, but if it’s just maps under regular table top gaming, you could get away with basic. What's your go to VTT? What do you… I started out on Roll20, too. But I play on Roll20, using the Beyond20 browser extension (for Chrome & Firefox) so rolls are clicked on player character sheets from DDB, and they are 'ported' into Roll20. For me it was between Foundry and Fantasy Grounds like you seem to have arrived at. Plus the cost for a dm licence turned me off (I don't think I could have managed to get my players to buy it themselves) Roll20, easy to learn easy to use. FGU is now out, stable, and with some major extra features, most notably lighting and image handling in general. Fantasy grounds, on the other hand, has competent developers and is being built on unity (which is much more stable than the spaghetti that Roll20 has) and has sane pricing for most of the Like the title says, this video does a interface, features, and cost comparison of the “big three” virtual tabletops being Foundry VTT, Roll20, and Fantasy Grounds(Unity). All the PCs have to be built in there. So if the Roll20 servers are down, you can't play. In gameplay however, Fantasy Grounds is KING. ) Thank you for the kind words, I really appreciate it! Indeed, I have printed some of them in the past and have used them as flat paper tokens for my PCs, NPCs and monsters, so here is what I did: I created a Word document where I added all the images I had selected (each page can fit many dozens of tokens) and set the default size on all of them at 1x1 inch, which is the size of a standard I picked up Fantasy Grounds Unity and Foundry pretty much as they launched. There’s also the Fantasy Grounds Academy group devoted to helping GMs learn the system. I don't think Fantasy Grounds has limits. Players can stop worrying about losing their character sheets as the GM always has it available. I wrote up some mini Roll20 vs Fantasy Grounds (Plus Fantsasy Grounds Unity) Link to video above. I have used both systems (I have an ultimate license for FG and have run a lot of 5e content in it), and my most recent campaign has been using roll20 for a 5e custom campaign I put together. I previously played and ran a premade one-shot on Roll20 and while it is definitely not as good as foundry it does seem to do the necessary minimum I want from it. I've been using Fantasy Grounds for over a year now and whilst it was a large upfront cost, you can split that with your group to take advantage (or pay monthly). So to play online you need a VTT like Fantasy Grounds or Roll20. One extra thing to note is that Fantasy Grounds (and roll20) offer account sync with Paizo. There's an official Symbaroum ruleset in Fantasy Grounds and as I understand it more Symbaroum products are coming to Fantasy Grounds. true. Foundry VTT for SWADE Resources / Tools Currently, Steam has a full license of FGU for US$75 (normally $150) and Foundry is available for $40 (normally $50). If you're in it for the most bang for your buck, like most people, you FG Ultimate license is cheaper than paying for Roll20 for 2-3 years (depending on pro vs plus). That takes time. Is it necessary to purchase the GMG, PHB and MM for Roll20? I just bought Fantasy Grounds, so far I'm loving it. Small community (no discord, yes reddit) No in game mod (or extension) with $100 tier) Poor communication from devs Fantasy Grounds Pro's. FG have better prices for modules and campaigns as well, and of course Im looking at buying the ultimate licence and all source material A couple of other points about Roll20 vs. I have used every major VTT. Fantasy Grounds. Where I was able to do the same in roll20 in about 1 hour. A chart like this is a great way for developers to have a look and see what maybe they should look at implementing and improving the product, not to mention helping consumers decide! Roll 20 has a 5mb size map limit on free accounts. Foundry”HywelPhillips Like many of us, I went online for gaming in the first COVID lockdown about 18 months ago. Foundry and Fantasy Grounds both look good and I've heard good things about them, but I know very little about either. Is there a virtual tabletop with better optimization and modern UI design? Roll 20 worked fine for me but it was tedious and combat bogged down with me having to manage numbers, effects, plug in things manually, open doors, etc. I find it easy to run and play in games with FG. I'd recommend Foundry so long as you can get your players to invest in learning how to use the tool. I wrote up some mini I think fantasy grounds is great! There is so much automation takes a lot of the boring maths and account keeping out of the game and speeds up combat immensely! From what I can see fantasy grounds does everything roll20 does and more, so why is roll20 so much more popular? I almost never see games posted for FG while roll20 is everywhere. FG is a perfectly good alternative though, so check out their features and decide which are most important to you. For me it looks like Roll 20 is a bit easier to use but Fantasy Grounds has official support for 5e. If Roll 20 has a similar deal with WotC to the one that Smiteworks has (for Fantasy Grounds), it ensures that they'll be allowed to host previously purchased content and that users would continue to be allowed to download it even if they eventually lose their license with WotC. As for lacking voice/video I don't see that as missing anything, you just use whatever works for you. Foundry costs $50 one time, but there's no hard limit on map size that I know of. Or just go simple and use Owlbear Rodeo. Fantasy Grounds vs Roll20 I'm trying to decide between fantasy grounds and roll20 for our next campaign, D&D 5e Curse of Strahd. A group member who runs Call of Cthulhu, D&D, and a variety of one-shots also prefers Roll20. Although SmiteWorks and Roll20 are competitors within the VTT space, we believe there is continued room for growth across all platforms and that it is Foundry VTT vs Roll20 vs Fantasy Grounds Unity | Which One Do I Choose? Like the title says, this video does a interface, features, and cost comparison of the “big three” virtual tabletops being Foundry VTT, Roll20, and Fantasy Grounds(Unity). For D&D 5e, I think Fantasy Grounds is the best for providing official content that easy to use without having to jump though hoops like you do with FoundryVTT also Fantasy Grounds automation for 5E is way beyond anything currently available in Roll20. New comments cannot be posted and votes cannot be cast. Prep in FG is easy, and powerful. Maptool for many years, Roll20 for many years, Fantasy Grounds for a couple years, and now Foundry for a year and a half. Haven't used Fantasy Grounds before. If you are willing to spend money (which if you're the DM, you almost certainly are), FoundryVTT is much better than Roll20 Pro, not to mention hilariously cheaper. Not only will you be able to avoid subscriptions, but if your game is missing anything, foundry has the best and easiest add-on installation process. This change has been managed without breaking everything. Fantasy Grounds lets the player target a creature and apply damage or effects, and can track HP for you, wheras that remains a manual process on Roll20, at least for standard 5e. Roll20 has a free option, without dynamic lighting, with more limited storage, and with ads, while Fantasy Grounds only has a $10 3-month trial. Nov 5, 2020 · In my experience, here's what I consider the pros and cons of Roll20 VS FGU: FGU Pro: 1) More intuitive GUI. Foundry has more features than Roll20, even with Roll20 Premium. It is not a VTT. 5e modules are cheaper and they have sales every week and usually one of the 5e products is on sale each week. That’s really great! I’m a huge Fantasy Grounds fan and an enthusiast, but I’m not good at programming. To be fair that is in part because it already delivered its mission statement pretty well - it's the easiest of the platforms to get going on. you click the caster's token so it gets a dark grey circle, then ctrl click each token you want to target to draw a target line, than click save and damage dice. So the Foundry automations are not as good as Fantasy Grounds? Disappointing. I believe the Ultimate license is the best bang for your buck. Bottom line, for full use, buying FGU outright is the cost of a year and 3 months of roll20 subscription. I've used both Roll20 (2-3 years) and FG (~2 years). I haven't been dissatisfied with Roll20. You may have to register before you can post: click the register link above to proceed. Wouldn't that give it an edge? For me personally I am about to start DMing for the first time and online and I can't seem to choose one as they both seem like good options. The chief lack seems to be that it can't completely handle the initiative system so you just roll d10s and arrange people manually. The quality of life improvements and one time fee is just so much nicer than Roll20. As a player TBH Roll20 delivers the vast majority of what you need, so long as your GM puts in the work to set it all up for you. That's the biggest pro for me, especially since the FG2e crew is basically always adding more (Trenloe is an absolute machine in this regard, I can't count how many times I've requested a small Mar 28, 2020 · The new Fantasy Grounds Unity is online through a browser. A 14 month sub to Roll20 costs as much as the one-time purchase for the Ultimate license in FG, and IMO you get way more with FG than you do with Roll20 at the end of the day. A chart like this is a great way for developers to have a look and see what maybe they should look at implementing and improving the product, not to mention helping consumers decide! I've been a player in a few campaigns but only used Roll20 to GM some random one-night sessions of various games. Basically it's everything from the book keyed into the game, images and NPCs were created. Storage space for campaigns is almost endless for FG as it is stored locally on your machine, whereas roll20 has a limit as it is server based. Also a good rules reference. When it comes to DCC, the UI is decades ahead. With Roll20 the DM is tracking enemy HP. Posted by u/LeoTheeLiger - No votes and 1 comment Roll20, has a less pretty interface, but much more functionality and stability. If you pay for the Standard or Ultimate license up front there is no monthly fee. Jun 19, 2020 · Fantasy Grounds lets you purchase a lifetime license for a single flat fee, while Roll20 requires a subscription to keep in service. Big difference for me is needing to do more manual work on the Roll20 side, although I'm sure some of that can be scripted away. Foundry is simply the best, and it's not close. Backwards compatibility Amazing and helpful community (yes reddit and discord) Here's a good table comparing all of the features. You and your group could always split the cost and buy the Ultimate license for whoever will DM. I run two games a week, with one almost ending how ever my wife and I will be switching GMing roles so i would still probably be managing the map set up. We look forward to a continued relationship, where fans of Fantasy Grounds can continue to create, share, and purchase Fantasy Grounds compatible products through DMsGuild and DriveThruRPG. Having used both, I prefer FG over Roll20: FG is peer-to-peer and local whereas Roll20 is browser based. Performance - If you spec it out on either your machine or the cloud hosting you have servers sized for the capacity you need. Roll20 is free. Not sure how good it is for M&M, or how well Fantasy Grounds does with them, but I know those first two run like a dream on Foundry. Foundry develops features that WE need to run the games better. There really isn't any contest there unless you want something that is completely free in every way. Roll20's support is wider and more official, but also costly. Roll20 - Has Gamemaster Guide + Bestiary Fantasy Grounds - Has more adventures + Lost Omens I know FG uses just image files for tokens, but is there a way to tell if token packs sold on the Roll20 marketplace provide image files? I'm looking at the Essential Undead token pack. I can't give a good comparison to Fantasy Grounds, but if you are worried about a clunky interface, Foundry is great. How does TTS compare to Roll20 for RPGs? I already love it for board games, but I've never built anything in it and don't want too steep of a learning curve. atrljr hkfw zfad kew mlk tqjaci lewfcto vbhts jfrql auovm